[F#*KTheRobots]

Easy Item Import

OBJ / FBX → Object Builder MLOD · config · IK · textures

Changing size auto-selects matching IK and material. You can override either afterwards. Materials clone vanilla .rvmat / _damage / _destruct with your texture paths.

Mesh (.obj or .fbx)

Drag & drop your mesh here

OBJ or FBX · max 80 MB

No file selected

Textures (PNG, power-of-two · converted to .paa)

_co.png

Color / diffuse

Optional

_as.png

Ambient specular

Optional

_nohq.png

Normal map

Optional

_smdi.png

Spec / metal / gloss

Optional

If you add any texture, _co.png is required. RVMAT is cloned from the vanilla template and pointed at your converted .paa files.

Generated Output

  • 0.00 visual LOD from your mesh (rejects > 40k verts/polys)
  • Geometry LOD — weighted AABB box(es), Component01
  • Memory points — invview, boundingbox, CE, throwing
  • Land Contact LOD — ground contact points
  • Fire Geometry + View Geometry boxes
  • Optional textures (_co/_as/_nohq/_smdi) → .paa + vanilla-based .rvmat
  • config.cpp (Inventory_Base + CfgMods4_World), model.cfg, IK callbacks
  • Optional .pbo pack for browser download

Open the generated .p3d in DayZ Object Builder if you need to tweak. Use the PBO option for a ready download.