[F#*KTheRobots]

Easy Item Import

OBJ / FBX → Object Builder MLOD · config · IK · textures

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Live jobs — cancel removes work files and queued/running imports.

Static items inherit HouseNoDestruct with physLayer = "house" so players collide. Hand IK is not used.

Changing size auto-selects matching IK and material. You can override either afterwards. Materials clone vanilla .rvmat / _damage / _destruct with your texture paths.

Hit sound and particles come from the Fire Geometry surface. One model, one surface. Solid is a generic thud and stops bullets. Vanilla wood, metal, concrete, glass, and plastic also add bullet penetration — only Solid and Armour reliably stop rounds. Static items pad thin collision boxes to 15 cm so shots register; inventory items stay true size.

Mesh (.obj or .fbx)

Drag & drop your mesh here

OBJ or FBX · max 80 MB

No file selected

Textures (PNG, power-of-two · converted to .paa)

_co.png

Color / diffuse

Optional

_as.png

Ambient (not SMDI)

Optional

_nohq.png

Normal map

Optional

_smdi.png

R metal · G spec · B gloss

Optional

If you add any texture, _co.png is required. PNGs must be power-of-two and at most 2048×2048. Open Advanced on the mesh preview for texture profiles, SMDI editing, and multi-mesh split.

Generated Output

  • 0.00 visual LOD from your mesh (rejects > 40k verts/polys)
  • Geometry LOD — weighted AABB box(es), Component01
  • Memory points — invview, boundingbox, CE, throwing
  • Land Contact LOD — ground contact points
  • Fire Geometry + View Geometry boxes
  • Optional textures (_co/_as/_nohq/_smdi) → .paa + vanilla-based .rvmat
  • config.cpp (Inventory_Base + CfgMods → 4_World), model.cfg, IK callbacks
  • Optional .pbo pack for browser download

Open the generated .p3d in DayZ Object Builder if you need to tweak. Use the PBO option for a ready download.

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